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Saturday, 14 May 2011

Review: Splinter Cell: Conviction

                Ubisoft’s latest entry into the critically acclaimed series sets out to take the Splinter Cell games in an exciting and more action oriented new direction but does it pay off?
           
Splinter Cell: Conviction is very different from previous Splinter Cells.  Ubisoft succeeded in making the game more accessible by giving it a much faster pace.  Luckily the story is fitting for the change in gameplay; it has been three years since the events in Splinter Cell: Double Agent and Sam Fisher the series’ protagonist is now a fugitive wanted by Third Echelon which is the government organization he used to work for.  Now that Sam is on the run and trying to figure out who killed his daughter by dishing out his own brand of justice, it stands to reason that he’ll being moving through the levels a lot faster rather than taking his time and sneaking around.
           
The game will feel rather unfamiliar to Splinter Cell veterans.  You still sneak around in the shadows and assassinate targets while trying to attract as little attention as possible but there are a bunch of times when you won’t be able to hide and will end up in firefights against small groups of enemies.  To keep the action moving quickly while still encouraging a level of stealth they have added a new feature to the game called Mark and Execute.  Whenever you sneak up on someone and assassinate them with your bare hands you are given the ability to select a few targets with a simple button press then press another button and watch as Sam automatically pulls off head shots on everyone you targeted.  This makes the game much easier for first time players to get the hang of and a cake walk for veterans who are used to taking everyone out without ever being seen.  I’m in the former of the two groups; the only Splinter Cell experience I have prior to this game is Double Agent in which I only played multiplayer with my friend.  That being said the game is actually a lot of fun it combines the stealth and shooting action really well and allows you to play pretty much however you want.  If you want to be super sneaky go ahead, if you want to run and gun it will be much harder but you can in most instances and if you’re like me and want to use a combination of the two like you’re supposed to do, you can.

Another new feature is the interrogation mode in which you force a suspect to give you information by dragging them by the throat around the room and interacting with certain items, like a sink which you bash the suspect’s face into.  While the scenes are cool and work well inside the story I wish they made them a little deeper.  No I don’t mean I want to see the bad guys suffer more.  I mean there are probably six-twelve interrogation moves you have access to in every scene and yet all it takes is any three to break the guy despite the fact that some moves are way worse than others.  Think of it this way, isn’t it weird that if I punch a guy in the face he gives me the same info as if I shoot him in the knee?  They should have made it so you still have three tries to break them but if you don’t cause a certain level of fear in the suspect he won’t give you all the info you want and you’ll have to go in to missions with limited intel which maybe causes you to enter at the wrong spot where there are increased guards or it doesn’t tell you what you have to do next or something so that the interrogations have more of a point.

The game’s graphics have been greatly improved since the last Splinter Cell.  The characters are all wonderfully detailed and the lighting/shadow effects that the series has always received praise for are still top notch.  An interesting new visual touch is how your objectives are now projected on to walls and floors so that you know what you have to do without going into a menu.  It looks really cool and sometimes it shows what Sam’s thinking kind of like a bigger automatic version of the thoughts over your head in Heavy Rain except with pictures which helps you understand what he is going through a lot more if you’re new to the series.  The game’s audio is great, all of the guns sound great and it’s fun sneaking around and you hear whispers of a guard so you walk slower so your steps aren’t as loud then when you’re right behind them you silently execute them and hear their neck snap.  The music is also very dark and intense and does a great job building the incredible tension throughout the game.

The game’s biggest problem for me was its length; the game is between 6-8 hours.  The game is fun and the story is cool but it’s over really quickly because it has a good sense of pace and keeps you playing but there just isn’t much to play.  The game has a lot of challenges for different types of kills and stuff in order to get you to play through the game multiple times but I didn’t really care about getting 500 stealth kills or whatever.  The game does have other cool modes you can play once you’re done the campaign however like Deniable Ops which allows you to do challenge levels either by yourself or with friends. There is a competitive mode but it isn’t anywhere near as much fun as Double Agent’s Spies vs. Mercenaries.  The game also has a co-op story mode which serves as a prologue to the game’s single player.  That being said you don’t have to play co-op first to understand the single player.  The co-op levels are pretty good but not as good as the single player’s and the story isn’t either but it does have a very interesting ending.

If you are a fan of Splinter Cell you probably want to see what is going to happen with Sam Fisher next and while the game will be different you should still enjoy it.  If you haven’t played Splinter Cell before because you were put off by the stealth gameplay or just never got around to it this is a good game to enter in on and you might want to give it a rental because of its length.  Overall the game is short and sweet and has gotten me interested in the series.


            Score: 3/5

Monday, 9 May 2011

Weekly Wrap Up

New Assassin’s Creed confirmed!
            That’s right everyone we’ve got another Assassin’s Creed game on our hands in the near future.  I have some mixed emotions regarding this announcement because while I love the Assassin’s Creed series I think it is a very unique experience and I don’t want it to be an annual one.  When you play the same series every year it loses some of what makes it special; the way it stands out and above other games in its genre is less noticeable if you’re always playing it rather than other games.  In fact one of my biggest issues with Brotherhood was that it felt too familiar despite how much they had changed.  The new game will have us playing as Ezio once again as well as Altair and of course Desmond.  Some of the new destinations that you will be visiting supposedly include Turkey and Constantinople which sounds interesting.  The game is slated for November which disappoints me and also leads me to believe that this will not be Assassin’s Creed 3 and that they are trying to drag out the story a little more.  I really want to see what happens next since they always end on a crazy cliff-hanger but I don’t just want another small piece I want it all I want to see how it all ends so while I’m looking forward to this game I would rather they take another year make it bigger and better and give us the stunning conclusion we have been waiting for since 2007.  

A new Burnout?
            Burnout: Crash isn’t officially announced yet but apparently it already has a rating from the ESRB.  The rating is E10+ and according to the ESRB’s description it’s a very different Burnout.  You will be driving your car at super high speeds into inter-sections trying to rack up as much points as possible but that’s about it.  There isn’t any racing and it is supposed to have a cartoony art style along with a top-down point of view.  This makes it sound like EA has a smaller kid version of Burnout in mind which makes me believe that it will either be on the DS, 3DS or XBLA/PSN.  This is rather disappointing because I really like the Burnout series, Burnout 3: Takedown is my favourite racing game of all time and I hope that they will start working on a proper Burnout game soon.      

Thor hammers into theaters.
            Marvel’s latest superhero movie hit theaters Friday and from the looks of it they have another hit on their hands.  Thor is a really cool superhero based on Norse mythology and I for one really want to see his big screen adaptation.  Marvel has had some blunders in the past even with their bigger franchises like the Fantastic Four movies.  However I believe that they know what they’re doing with Thor and they have the Avengers movie riding on it and Captain America so they won’t half ass it.  I’m still wondering whether it was a good move on Marvel’s part to put Thor out in May, X-Men: First Class in June and Captain America in July because it’s really close together.  Some people who don’t go to the movies all the time might just pick one superhero movie to see in theaters and since Green Lantern is in June as well it could be costing Marvel some money by putting them all together unless they just want to drive all attention away from Green Lantern so that DC doesn’t take a bigger step in on their superhero movie territory.  

Games are art who knew?
            The NEA which stands for the National Endowment for the Arts has adjusted its grant for Arts on Radio and Television to Arts in Media which includes video games.  It’s about time more people outside of the gaming industry take a serious look at video games other than Postal and see that they truly do count as art.  The NEA grants range from $10,000-$200,000 which should be enough to develop your new and unique idea for a video game.  Just make sure it’s good because this is the first time they are even offering to video games so if you want to win the big bucks you’ll have to really blow them away.  Here is the link if you would like to apply for some video game funding or television funding or radio funding because those are what the grant used to be for.


Mass Effect 3 has been delayed!
            No!!! Why Bioware why?  You said back in December at the VGAs that it would be released in Holiday 2011, why would you announce a date so early and not be able to make it?  Do you enjoy messing with us, your dedicated fans?  Is that what you guys like to do for fun?  Do you know what I like to do for fun?  I play Mass Effect!  Don’t dangle carrots it’s bad enough what you did with The Old Republic but now you’re doing it to Mass Effect!  That is too far Bioware, I want Mass Effect 3 and I want it in 2011 not 2012.  Stop working on Dragon Age or whatever is taking up all of your time and focus on your greatest franchise...I’m sorry everyone for getting angry but I love Mass Effect it’s one of the greatest gaming series of all time and Bioware is one of my favourite developers of all time.  I guess I’m just a little mad about the fact that every time a game I really want is about to come out it gets delayed.  Gears of War 3 was supposed to come out in the spring but not anymore.  Batman: Arkham Asylum in 2010, nope!  Duke Nukem Forever was supposed to come out in May after 12 years and it got delayed to June!  I just want a game to come out at the time it said it will, is that so hard I mean movies do it all the time.  Well at least they will have time to polish the game more like every developer says every time there is a delay.  How much polish does a game need?

Batman: Arkham Knight Critique - Joker Story

The most compelling aspect of the story in “Batman: Arkham Knight” for me was Batman’s ongoing hallucinations of The Joker. I had heard...