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Friday 2 September 2011

Review: Killzone 3

Killzone 3 is the latest entry in the blockbuster Sony exclusive franchise developed by Guerrilla Games.  The Killzone series was originally intended to be the PlayStation’s direct answer to Halo much like what Xbox ended up doing with Forza Motorsport as a counter to Grand Turismo.  While Killzone may or may not still be thought of in that same way now that there are other big FPS series out there like Resistance, Call of Duty and Battlefield, I still tend to think of it as such.  Which is why I felt that Killzone 3, being my first real experience with the series, (I played the first level of the original Killzone a couple of years ago) had some pretty big expectations to live up to.  So the question now is, can Killzone really stand toe to toe with Halo and if so who will win?

            The story for Killzone 3 as far as I can tell (like I said this is my first Killzone game and it doesn’t really clear up much of a back story) is as follows: you are a soldier on a plant called Helghan that humanity colonized at some point which then rebelled because they believe that the Helghan people (known as the Helghast) are better than the rest of humanity.  So you play a soldier who has been sent to Helghan as part of a military operation trying to end the war by arresting the planets ruler Visari.  At the end of Killzone 2 one of your teammates kills Visari essentially screwing you and all the other members of your team because Visari’s assassination will further motivate the Helghast to wage war and do whatever it takes to kill those responsible for it.  Now in Killzone 3 you are stranded on Helghan because the ISA (the good guys) can’t send people to get you because they would be quickly destroyed by the now fully alert and aggressive Helghan army.  So you must find a way to either escape Helghan or win the war.  Meanwhile there is a major power struggle going on between the new ruler Orlock and Stahl who is the planet’s largest weapon manufacturer.

            The game does a good job of making you feel like you are in a war and are totally outnumbered by keeping up the action and sending you in against overwhelming numbers.  Unfortunately while killing all the enemies you rarely feel like a total badass.  For instance there is a mission where you drive a big mech and have to take out a bunch of soldiers and a few tanks.  This is a great moment to make you feel really powerful and crush your enemies but instead you are slow and whenever you take a step your screen shakes making you miss most of the time.  Not to mention the fact that the tanks do a lot of damage which kept making me hide behind a building waiting for my window to heal signalling that I could go back out and try to get a kill.  You should never have to run and hide in a big mech.  The guns are mostly unimaginative with the exception of a couple of heavy weapons like the Bolt Gun which shoots a bolt into your enemies then explodes and the Arc Cannon which fires beams of energy that you can charge up and disintegrate enemies with.  In fact using the Arc Cannon is one of the best parts of the game because it handles well, looks amazing and is incredibly different from the guns you’ll find in other shooters.  However when using most of the game’s guns you are somewhat inaccurate.  You’ll have enemies dead in your sights but your bullets will spread out and miss a lot which I hate.  If I’m shooting at a target I want the bullet to go exactly where my reticle is, not in the general area of the reticle.  I don’t feel it makes the experience realistic because real people miss a lot, I feel it is poor game design because you are hampering the player.  Plus the meal attack is essentially useless unless you catch your enemy off guard at which point it becomes an instant kill triggering an execution move.

            The environments in the game while really detailed when you get up close just like the characters thanks to the amazing graphics in the game are usually wasted by the fact that with the exception of the snow levels the game is all grey and brown with all types of dust particles constantly blowing past your screen obscuring your vision.  This is probably why all of your allies have blue lights on them and the enemies have red, so that you can tell the difference.  As for the cutscenes they really show off the amazing graphical detail put into the game with the exception of the characters’ faces which were sort of like plastered on pictures in the sense that they have all the necessary details but don’t animate well or every really spring to life.  The enemies are fine with the exception of the fact that they feel very familiar.  You have the standard enemies that you fight most of the time who are fine but get repetitive by the end which is pretty standard for just about every game.  Then there are the guys that run at you in white armour with a blade that instantly kills you which was clearly inspired by Elites from the original Halo.  Next up are the flying bots that remind me of Sentinels from the Halo games except they shoot bullets instead of lasers.  Lastly there are the big, indestructible enemies that can only be defeated by shooting them in their weak point located on their back, which is reminiscent of Hunters.  So whether you are like me and think of Killzone as an attempt to beat Halo or not it is rather clear that the makers clearly want you to make the connection between the two games, which is unfortunate for them because they don’t stack up as well as they think.

            The multiplayer in many cases is a major selling point for FPSs.  Personally I felt that playing the multiplayer made me want to own the game less.  One of the cool features in the campaign was the ability to take cover which didn’t always work well but was different from other FPSs is not in the multiplayer.  There are a lot of different classes  but in the beginning before you level up their abilities the biggest difference between them is the gun that each comes with.  Which brings me to a major problem that I have with many shooters; getting better weapons and equipment because you play a lot is stupid especially if there is no system in place to separate beginners and veterans.  I get that developers feel that multiplayer will prevent people from returning games and if you reward them for playing the multiplayer with bonuses they are even more likely to keep it.  The thing they don’t get is that if the game is really good people tend to keep it as well.  I would much rather hang onto a great single player game that I can go back to than a decent multiplayer game.  When you make the experienced players who should be better to begin with even better by giving them upgrades you alienate new players who don’t want to get crushed every time.  That isn’t the worst part about the multiplayer however.  No the worst part is that most of the maps are small and might fit 8 players comfortably but instead are filled with 16 players.  This leads to everyone just running around constantly spraying at everyone in their path.  The game has 3 game types; Guerilla Warfare which is Team Deathmatch, Operations which is basically Invasion from Reach where one team defends certain points trying to prevent the other team from getting through and heading to the next one and Warzone which has multiple objectives throughout the match from killing the other team to planting bombs to capturing territories.  Alas I didn’t really enjoy any of these game types or the maps they were played on.

            Killzone 3 did everything it could to get into the ring with Halo and match it blow for blow by mimicking it but it turns out that it doesn’t even belong in the same league, let alone ring as Halo.  The game has a solid single player despite less than perfect controls and somewhat uninspired weapons, not to mention the game ends on a bizarrely flat note which I found weird because it could have been a big impactful finish with a little more work.  The multiplayer isn’t worth your time and the while the game is pretty it lacks substance.  If you only own a PS3 and want to play an FPS with some sci-fi mixed in for good measure you should consider renting this game, if not you won’t be missing out on anything special.                

 Score: 3/5

                                                                                                  For all the latest updates on the blog be sure to follow me on Twitter @Aeonofdoom360 and be sure to let me know what you think in the comments section below, no sign up or registration needed.

Monday 29 August 2011

Weekly Wrap Up

Skyrim DLC on Xbox 360 first
            The Elder Scrolls V: Skyrim is the most anticipated game of the year for many gamers out there.  Now Bethesda has announced that the first two downloadable expansions for the game will release on the Xbox 360 30 days before they come out for the PS3 and PC.  This is great for Xbox since it could cause many players who intended to buy the game on other platforms to get it on the 360 so they don’t have to wait an extra month to get their hands on more Skyrim.  Personally while I am excited for Skyrim it doesn’t make much of a difference for me because I already intended to buy it on the 360 and I don’t buy a lot of DLC for games.

Gears of War 3 maps and DLC
            Gears 3 will feature the return of the classic map Gridlock which has been changed up once again just like in Gears 2 in order to keep it fresh.  I don’t know about all the tweaks but I do know that it will take place at night for the first time.  Some of the maps from the beta have also been tweaked.  Trenches is supposed to have a new area to change up the pace of combat and Thrashball features changes that prevent spawn camping.  For those of you who didn’t play the beta, in Thrashball all you had to do was run straight down the middle and you would be in a small room where people usually spawned and you could just pick them off with a shotgun.  In other Gears of War news there will be a “season pass” offered online when the game is released that grants you access to the first 4 DLC packs for 2400MSP.  I’m not sure how big of a deal that is but for those of you that fully intend to buy all of this game’s DLC it is an interesting bargain that you should check out.  Like I said above I don’t tend to buy a lot of DLC and if I bought this I would feel like I have to go back and play this game every time a new map pack comes out to get my money’s worth and while I love Gears I would rather wait to see what else is out at the time and if I really need to get the DLC.   

Forza 4 is getting a Warthog
            The new Warthog for Halo 4 will be featured in Forza 4 but don’t get to excited because you won’t get to drive it around the tracks.  Instead the vehicle will be featured in the game’s Autovista mode which allows players to examine every detail of the meticulously designed cars featured in the game.  While examining the Warthog the voice of Cortana will give you details that could be clues about the upcoming Halo 4.  I think this is a cool sort of easter-egg for fans but honestly I’m a little surprised that there is a Warthog in Halo 4 at all.  I assumed that the “Reclaimer Trilogy” which Halo 4 will begin would be leaving behind just about everything we knew from the Halo games aside from Master Chief, Cortana and maybe a few weapons.  After all Chief is in a totally new and inaccessible place, so the only things that he should have from previous games should be whatever is on the ship.     

Halo Anniversary news
            Halo Anniversary will feature 1 Firefight level and in it you will now be able to have AI controlled Marines help you if you don’t have anyone to play with.  I assume that this will be a feature that you can turn off if you don’t want it but it seems like a nice addition that could help out in times where you’re totally out numbered.  Also there will be Terminals added to the single player campaign that feature fully animated clips explaining what has happened as opposed to just walls of text.  Lastly the game will now support 3D for anyone who actually wants to play in 3D.  Personally I don’t care about 3D and this past weekend I was at FanExpo 2011 in Toronto where I got to see Killzone 3 in 3D and play StarFox 64 3D and now I feel even more confident in saying that I don’t want this technology or see the need for it.

Halo Reach getting a game changing update
            There is a new update coming for Halo: Reach this fall and it is looking to change the game in a way that I have been waiting for since I first played the beta.  What will this update do that will make me so happy?  Well if you’ve ever played much of Reach’s multiplayer you have no doubt cursed how cheap people can be with Armour-Lock but now, thanks to this magnificent update that shouldn’t be a problem anymore.  That’s right Armour-Lock is invincible no more!  This new update will change the ability so it absorbs damage based on the remaining shields that you have left when you enter it.  Meaning that you can probably protect yourself from an incoming blast from a Tank or Rocket Launcher but you can’t be incredibly cheap in close-quarters combat.  Also Plasma Grenades will no longer bounce off which should make them a great way for breaking through their now penetrable defence.  Now if you love using Armour-Lock and you hate this, well you should be grateful that you got to abuse this borderline broken ability for so long and quit complaining.  Did I mention that the update will have other changes too?  Active Camo will have its duration reduced, beat-blocking Energy Swords will finally be gone (because really did it ever make any sense to you), reticle bloom can now be turned on and off, if you have a 4GB console without a Hard drive you can now access Campaign and Firefight matchmaking (a problem I was never aware of) and last but not least the original Halo’s Magnum will be available in “special, classic playlists”.  I just want to point out that I don’t really see why you would turn off reticle bloom; I suppose it makes it easier to see the target if your reticle isn’t changing and distracting you but it prevents you from seeing how accurate your shots are which would frustrate me to no end.  Think about it the reticle would always indicate that you should be hitting but you would keep missing because the gun loses accuracy the more you fire in succession.             

Zelda Skyward Sword bundle
            Skyward Sword launches on November 20 and for all of you out there that plan on getting it Nintendo has put together a pretty good bundle for you, especially if you don’t own any sort of Wii Motion Plus controller.  The bundle will include a copy of the game along with a golden Skyward Sword edition Wii Remote Plus (a Wii controller with Wii Motion Plus built in instead of in a small box that you attach to the bottom of your controller) and a CD featuring some music from the 25th anniversary Zelda concert that Nintendo mentioned back at E3.  All of that will come bundled on launch day for only $69.99 which to me sounds like a pretty good deal.  

Dues Ex was released
            Dues Ex: Human Revolution came out on Tuesday and looks pretty incredible.  I’ve yet to play it but I can’t wait to get my hands on it and finally be rid of the summer drought that has been plaguing us  these past months like it does every year.  If you guys have played it be sure to let me know what you think of it in the comment section below.

For all the latest updates on the blog be sure to follow me on Twitter @Aeonofdoom360  and be sure to let me know what you think in the comments section below, no sign up or registration needed.

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