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Friday 11 May 2012

Review: inFamous 2



This follow up to Sly Cooper creator Sucker Punch’s new IP from 2009 came out in the summer of last year.  Infamous 2 places you back in the shoes of the first game’s protagonist, Cole McGrath, a man who has developed electrical superpowers after being at the center of a massive explosion caused by an object called the Ray Sphere.

At the end of the first game Cole learned that a being called “The Beast” was on his way to Cole’s home town of Empire City and that it was up to him to stop it.  Now around a month afterwards Cole and his best friend Zeke are set to leave Empire City with NSA agent Lucy Kuo in order to find Dr. Sebastian Wolfe, one of the creators of the Ray Sphere, in order to find a way to increase Cole’s powers and stop The Beast.  Just as they are about to leave The Beast arrives and begins to lay waste to Empire CityCole attempts to stop it but fails and in the process has some of his powers drain, which gives you a reason for why you will have to work to regain all the abilities you had at the end of the first game.  After escaping The Beast, Cole attempts to find Wolfe and obtain items called Blast Cores that will increase his current powers as well as give him brand new abilities in order to make him strong enough to activate an item called the RFI (Ray Field Inhibitor) that is supposedly capable of allowing Cole to defeat The Beast



The core gameplay hasn’t changed much from the first game.  If you are unfamiliar with the gameplay in inFamous it is a 3rd-person action adventure game where you can blast lightning bolts out of either one of your hands at a time in an over-the-shoulder shooter perspective.  Switching hands switches the camera to help you get the correct angle on enemies that are around corners or above ledges depending on where you are standing, which is great for sneak attacks on unsuspecting enemies positioned around the city.  It has an open city to explore which you mostly do by claiming on buildings using Cole’s parkour skills, like in Crackdown or Assassin’s Creed.  The climbing isn’t as fluid as Assassin’s Creed’s though and you can’t just point up and hold a button, you have to press jump repeatedly in order to climb a building.  The jumping and climbing in the first game felt very sticky to me, your guy would kind of warp to objects if you got close and while it still has that it doesn’t feel as controlling or bothersome as it did in the first game.  Before, I would take a very short jump off a lap post to get an enemy right below me and end up back on the lamp post. Now that almost never happens.  There is also some melee combat that has been improved this time around by the addition of a weapon called the Amp.  Every time you hit someone with the Amp it charges and after 3 hits you can execute a finisher that knocks out a regular enemy in a single hit.  The powers are still a lot of fun to use and you unlock new ones as the game progress depending on your choices and if you perform a certain move a set number of times.  A problem I have with some of the cooler ones like the shockwaves and grenades is that civilians who I am supposed to be protecting because I am playing as a good guy constantly run around like idiots and get themselves killed by my attacks because I’m fighting either an army or some giant monster in the streets and need to use area attacks.


This brings me to a weird issue I had with the game regarding the behaviour of some of its characters.  Cole has changed quite a bit since the first game and not in a way that is understandable from a narrative stand point based on the events of the first game.  Now there are cosmetic changes that fans of the first game will notice that don’t really matter, like the fact that Cole looks and sounds younger.  Those aren’t the ones I’m talking about.  I’m talking about the fact that Cole now acts less mature then he did at the beginning of the first game even after having the fate of Empire City put on his back, losing someone that was close to him and at the beginning of this game having his home town destroyed because he couldn’t kill The Beast.  A lot of times he cracks jokes and takes the missions far less seriously than he used to, even though as the game progresses The Beast makes his way across the country destroying city after city ending millions of lives. (Just need to interject that the addition of what is basically a countdown clock to the final battle between Cole and The Beast in the form of a map slowly be scorched by The Beast’s destruction is really cool.)  Zeke even gives Cole a type of side quest that you can find often by running around, like the hostage situations or bombs that need to be disarmed, which is to kill street performers because Zeke finds them annoying.  What kind of hero does that and what kind of sidekick asks him to?  I get that you don’t have to play as a hero like I did and can be an anti-hero instead and totally disregard human life, but that sort of behaviour doesn’t flow with the way Cole and Zeke react during the major cutscenes.  Clearly Sucker Punch was trying to add some humour and lightheartedness to the game as indicated by the random shop that can be found in the city called “red ring Electronics” that guarantees “repairs in only 12 weeks”.  So while it is nice to have these lighter moments and a game that just tries to be fun in certain places as opposed to being super serious all the time, it usually doesn’t fit very well.


This is especially disorienting because the game does a good job of crafting a serious story and manages to pull off an incredibly effective ending.  Obviously I won’t give away the ending but I will comment on the fact that it does an exceptional job of putting the game’s moral choice system to work.  While playing the game moral choices allow you to upgrade your abilities so long as you stick to one persuading you to actively choose either good or bad.  The choices throughout are fairly basic and inconsequential, which makes it easy to pick a side and just go with it without putting much thought into the decisions.  The ending however, really flips up the black and white choices and makes it really grey and it made the ending of inFamous 2 my favourite part and the thing that resonated with me the most.    

inFamous 2 is a fun action adventure game with a lot of cool abilities, some pretty solid characters, despite some incongruent behaviour at times, and an interesting story.  The ending transcends the rest of the game and presents a moral choice that is of Bioware calibre even though I feel it could have benefited from a better performance by Zeke.  If you played the first game this one is better, but not by leaps and bounds, so that should tell you whether or not you want it.  If you are unfamiliar with this game and being a super powered hero or vigilante appeals to you, then you should definitely check this one out.  While playing the first game is helpful to understanding this one, you should be alright skipping it if you can’t afford both or just want the better one.

Score: 3/5

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Tuesday 8 May 2012

Weekly Wrap Up: May 8


2 pieces of Elder Scrolls news  
            The first piece of DLC for Skyrim has finally been announced.  The add-on is titled Dawnguard and will be released sometime during the summer.  Nothing has been confirmed about what sort of new content will be included, but more details are to be revealed at E3.  One thing that is confirmed is that the 360 will get the ad-on at least a month ahead of the PS3 and PC.  Another interesting Elder Scrolls announcement is that the next game in the series is already in development and that it will be an MMO.  The game will only support the 3rd person perspective, which I can’t stand for combat when playing Skyrim, and apparently looks like other fantasy MMOs.  A big plus though, taking after the new standard set by The Old Republic, is that the game will be fully voiced.  The game is being developed not by Bethesda but by ZeniMax Online Studios.  I find it weird that Bethesda decided not to work on the next step in their flagship series personally.  Also as someone who greatly enjoyed Skyrim and as someone who doesn’t play MMOs I have to say that, while this announcement is cool, it isn’t where I want the series to go.  Although maybe there isn’t anything left to do with The Elder Scrolls as a single player game since they had built up to dragons throughout previous games’ lore and then finally delivered it.  Then again since this is being made by ZeniMax it could free up Bethesda to both continue support for Skyrim through DLC like Dawnguard and possibly make The Elder Scrolls VI.  One thing that I do know is that I would have liked to have the option in Skyrim to have a human, rather than AI, partner assist me in my quests and in an MMO I can have many.  The Elder Scrolls Online has a trailer that can be seen on its site below.  Also the site has a link to Game Informer, which will be updating its Elder Scrolls Online section with tons of info if you want to learn more.

Black Ops 2
            The 9th Call of Duty game, which is being developed by Treyarch, will be Black Ops 2.  The game will be set in the near future where the military is largely made up of unmanned vehicles and robots that are then turned against us.  I’ve lost a lot of interest in the series over the past few years so the fact that the trailer has a lot of explosions doesn’t do anything for me.  What does peak my interest however is the news that the game will include branching paths that change the missions and outcomes that you receive based on your performance and decisions in the game.  I’m not sure exactly how that will work, but from what some people have said it sounds like if I die trying to rescue someone with strategic info on a base I want to assault, I don’t get a game over but have that mission marked as failed and I must assault the base with limited intelligence making it harder to infiltrate.  Like I said, I’m not sure if it will play out quite like that, but the idea of choice and consequence in a shooter is welcome.  Also it means that the team must actually focus on single player, which would be a welcome change for the series in my opinion.  The game will be coming out on Nov 13th and the trailer is linked below.

GameStop pre-order plan
While Treyarch appears to be trying something that I can appreciate, GameStop is trying something that I hope doesn’t catch on with the pre-orders for Black Ops 2.  I find that pre-order bonuses have already gotten way out of hand due to different stores getting different items and some of them actually being important enough that everyone should have them.  Now GameStop is taking it further by expanding on their pre-order bonuses with the addition of multiple rounds of bonuses.  If you pre-order right now, during round 1, you get a double sided poster as well as whatever they include for the next 3 rounds.  If you hop in during the next round you miss the first bonus but get the other 3 and so on with the other rounds.  Free SWAG has been a way of coxing people to by games right away instead of waiting a few weeks or months because they feel like they are saving money due to the free stuff they get.  Now they are using it to get you to buy months and months in advanced so that you don’t miss out on a poster or shirt or perhaps an in-game item because pre-ordering late costs you all types of bonuses.  This way you are committed to buying a game well in advance of seeing what it has to offer and getting to read reviews, play demos or see all of its trailers.  The game just got announced and you have to already be willing to fork over $60 so that you don’t feel like you missed out on any free stuff.  I know that Call of Duty is huge and that everyone is going to by this game, but seriously don’t support a stupid tactic like this that down the line could lead many to regrettable purchases because they got enough SWAG to convince them that they didn’t need gameplay footage to be sold on a game.  Hell I was excited about Duke Nukem Forever before it came out and if they offered me loads of free stuff early on I would have pre-ordered and I would have been horribly disappointed.  Luckily I held off my decision until I played the early access demo that I got from Borderlands GOTY Edition.  So what I’m saying is just pre-order somewhere other than GameStop if you want Black Ops 2.

For all the latest updates on the blog be sure to follow me on Twitter @Aeonofdoom360 and be sure to let me know what you think in the comments section below no sign up or registration needed.

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