Max Payne 3
DLC
Rockstar
has detailed their second multiplayer map pack for Max Payne 3. Titled Hostage Negotiation, the pack will
include: 4 new maps, Estadio Do Galatians,
Club Moderno, Favela Heights and O Palacio
Strip Club, 2 new weapons, the IA2 Assault Rifle and the M24 Sniper Rifle and 3 new items, the Bomb Suit, which offers some protection
against explosive damage, the Explosive
Burst, which creates traps, and finally the Intimidation Mask, which slows opponent’s reload speed. The pack will be available on October 30th
for $10 or 800MSP, unless you have purchased
the Rockstar Pass for $30 or 2400MSP
that entitles you to all the game’s DLC.
007 Legends
Skyfall
The free additional mission for 007 Legends modeled after the new movie Skyfall is set to be released on the
same day as the film, Nov 9th, on PS3 and then on Nov 20th on the 360. The game itself is
already out on these platforms and will be coming to the PC on Nov 2nd and the Wii U some time in December.
No word has been released on when the Skyfall add-on will be released for those versions.
Bioshock
Infinite news
And for once it isn’t about
departures. Bioshock Infinite will have two special editions available upon its
release, the Premium Edition and the Ultimate Songbird Edition. The Premium
Edition, which costs $80US, will come with the following: a 3-inch keychain
of the Murder of Crows vigor bottle
replica, a 5 x 7 inch lithograph by Jorge
Lacera, a 25 millimetre, resin-cast Handyman
miniature from the upcoming Bioshock Infinite board game, an art book full of
concept art and commentary with a hand distressed cover, exclusive in-game
gear, a digital soundtrack, and either Avatar
costumes if you are on the 360 or Themes
if you are on the PS3 or PC. The Ultimate
Songbird Edition includes everything listed above as well as a 9 inch statue
of the creature from the game known as Songbird
and will cost $150US. Along with the
news of these special editions Irrational
has released another trailer for the game titled Beasts of America.
Wii U
details
In a recent post on Nintendo’s site, company President Satoru Iwata transcribed a
conversation with some of the Wii U’s
designers about the Gamepad’s ability
to work away from the Wii U. While no specific range was given to how far
the Gamepad can be from the console and still work they did try to give a
general idea. Walls tend to interfere
with the signal and depending on the thickness of your wall, like say if it
were concrete, you may not be able to play through it. For most walls it should work, but the way I
see it that might mean that if you are a couple of rooms away (thus multiple
walls) then it might not work, or at least not at optimal speeds. In addition to this we have also learned this
week that Nintendo is once again way
behind at connecting players over the internet by their decision to leave voice
chat as a clear afterthought. The Gamepad’s built in microphone cannot be
used to communicate with other players in voice chat, so if you want that
feature, which mostly everyone who likes playing online with friends will, then
you will have to buy a 3rd party headset (that’s right Nintendo won’t even bother to make one)
and plug that into your Gamepad. If you wish to use voice chat while using a Pro controller (the one that looks kind
of like Xbox 360 controllers) then,
because the Pro controller doesn’t
have a headphone jack, you will have to have your Gamepad on and sitting beside you with a headset plugged into it so
you can talk. On top of that most titles
won’t support voice chat, which means the chances of cross-game chat being available
are probably zero because it isn’t a standard feature. I understand needing to buy a headset because
who would want their conversations coming through the TV, but the fact that the
Pro controller meant for more
dedicated gamers doesn’t have a headphone jack is completely ridiculous. Also the fact that there will be games that
don’t support voice chat is crazy, I mean one of the Wii U’s big features is the Miiverse
where people can leave messages all over the place and comment on levels in Mario.
Yet if my friend is online I can’t talk to him through the console about
the levels or get real-time instructions on how to beat a part, instead I have
to read a bunch of notes in the level select menu.
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