If you are familiar with gaming then
you know that licenced games have a very bad track record. They are usually
assigned to lesser known and smaller teams that are rushed to get the game out
in order to either help market the product, like a game coming out to promote a
movie or one that is coming out to capitalize on something’s current
popularity. Even though they have so much lore and so many stories to draw upon,
licensed superhero games have also struggled to come out with strong games. Batman had arguably the worst lineup of
games for any superhero, until Warner
Bros. assigned Rocksteady to the
franchise.
Unlike other studios Rocksteady was not rushed when making Batman: Arkham Asylum, in fact the game
was even delayed to give them more time to make as good of a game as possible. Rocksteady’s love for Batman and his world came shining
through in almost every inch of Batman
Arkham Asylum and Arkham City.
This not only lead to games that Batman
fans would enjoy, but ones that were legitimately great even for those that did
not already love Batman (although I
don’t know why they didn’t love him, that just sounds bat-crap crazy to me).
The games made you feel like you
were Batman by highlighting his many
awesome skills such as fighting, sneaking around and solving puzzles. The
hand-to-hand combat was fantastic and is still what I consider to be one of the
best combat engines in any game. The stealth mechanics were quick and
responsive, allowing you to methodically take down your enemies without having
to take up an immense amount of time or rob the player of a feeling of power
and excitement. I’ve never been a big stealth guy, but in the Arkham games I loved clearing a room of
enemies before anyone even realized I was there. Then there was the puzzle
solving. Rocksteady not only littered
both games with optional riddles from the Riddler
based on Batman’s immense history that you could solve, but they gave us Detective Mode. Detective Mode was so good at highlighting enemies and objects
without beating you over the head with what to do, that for me it almost became
my primary way of navigating the world.
This next part is a tangent that I
did not expect to write, but is a testament to how much fun Rocksteady’s Batman games are. At this point in the article I had been thinking
about Arkham Asylum & City so
much that I was faced with the overwhelming urge to play one of them. I stopped
writing even though I really wanted to get more of this done, popped in Arkham City and played some challenge
maps. This is not a joke; I actually couldn’t stand thinking about the games
this much and not playing one of them.
Now I know at this point the title
of the article may seem a little strange. I have been doing nothing but
praising the work that Rocksteady did
with their Arkham games and now the
reins are being handed over to Warner
Bros. Montreal for Batman Arkham
Origins, yet I am not worried. Why?
Because all of Rocksteady’s work is being handed over to Warner Bros. Montreal. The combat engine, the stealth mechanics and
detective mode are all available for this new studio to tweak, refine or keep exactly
the same. From a gameplay standpoint there is nothing to worry about and
gameplay is one of the two things Rocksteady
nailed. The other was knowledge & passion for Batman and I feel like a Warner
Bros. built studio meant to handle its Batman
games that are finally good and selling well would be comprised of people who
care about Batman. As for the rest, I
don’t see why these guys would do any worse than Rocksteady.
I liked the stories in both Arkham games, but the writing in Arkham City left something to be
desired. That being said there must be countless good Batman stories out there since he is such a great character and the
set up for Arkham Origins already has
me intrigued. I feel like there is a good chance that the story will manage to
be on par with the other Arkham games
and topping Rocksteady’s writing
seems like a task that is more than manageable.
Another issue people have taken with
Arkham Origins are the absences of
Kevin Conroy and Mark Hamill (Batman
and Joker respectively from the
previous Arkham games and Batman: The Animated Series). Mark
Hamill announced his retirement as the Joker
prior to Arkham City’s release, so
even if Rocksteady was developing
this game he would not be in it.
Now
we need to talk about Kevin…Conroy. When I was a kid I watched Batman: The Animated Series and I
thought it was great, it’s how I fell in love with Batman. Kevin Conroy’s Batman
voice is great and instantly recognizable to me. However, there is more to
being a good voice actor than being able to do a cool voice. You also need to
be able to act and convey your emotions properly using just your voice, which
isn’t easy. Batman: Arkham City had
multiple sections where the story had set up more dramatic and emotional
moments and just about everyone in the game completely dropped the ball during
them. They forgot to act, they just did a voice. It wasn’t just Kevin Conroy,
the people who played Barbara, Alfred, hell even Mark Hamill’s Joker at the end all failed to convey
the emotions that the game demanded in those scenes. I’m glad Conroy isn’t
coming back because while he was great and his voice still is, he simply
doesn’t appear to have it anymore. I so rarely care about the quality of voice
acting in games, but for Arkham City
it was one of my key issues. Ideally Bruce Greenwood, who has done a great job
as Batman in Batman: Under the Red Hood and Young
Justice, would have gotten the part. Instead we have Roger Craig Smith (known
for such characters as Chris Redfield,
Sonic and Ezio) who has done a good job in other games causing me to feel
like he is a definite step up from Conroy, even though he isn’t my first
choice.
Rocksteady
did a great job with their Arkham
games and crafted mechanics that are so good that Warner Bros. Montreal would be foolish not to use them. I think new
voice actors, a new art style and a new take on the series from a different set
of developers will help Arkham Origins,
not hurt it. That is why I am not worried about Arkham Origins and why I am actually more optimistic about the
project than I would be if it was Rocksteady’s
third outing. They already tossed everything they had at the series, twice. Why
not let someone else run with the foundation they laid and see where it takes
us.
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