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Monday, 4 November 2013

Review: DMC Devil May Cry


          My first experience with the Devil May Cry franchise was back on the PS2 when I purchased Devil May Cry 2. I really liked that game despite its issues (like a static camera that made navigation and combat somewhat annoying at times) and I thought that Dante, the protagonist, was super cool. Now, for the fifth instalment in the franchise, Capcom has decided to go for a reimagining of the series and start again from a new beginning. Many fans, choosing to live up to the word’s origin of fanatical, flipped out over changes that were being made to the story and mostly to the look of their beloved, badass hero Dante.
         
I’ll admit that I too was a little put-off by what was initially shown and that handing the series to a new studio was worrisome, but as the project developed and gameplay footage was released I found myself more and more interested in what Ninja Theory was doing with the franchise. Now that I’ve played through the game multiple times (6 complete times actually, plus I replayed a bunch of specific levels) I have to say that I am actually glad they chose to reboot the franchise and handed it over to another studio. What Ninja Theory has put together with DMC is in my opinion the best Devil May Cry game yet.

         
All of the core themes and pillars of Devil May Cry are more or less intact in DMC. Dante is still a half demon who kills other demons, he is still a badass and the gameplay remains fast and fun while still also offering a lot of depth and challenge. The story and world though have been set up quite differently and I feel it makes for a much stronger since of who Dante is and why he fights, as well as what the end goal is and how every level is building to that.
         
In this new story Dante is the product of a forbidden relationship between a Demon and an Angel. This makes Dante a Nephillim and only a Nephillim can kill the Demon King Mundas. Mundas is the one responsible for killing Dante’s mother and imprisoning his father in Hell. Thus Mundas has had his demons hunt Dante for his entire life, to finish what he started and eliminate his only threat. What Mundas doesn’t know, however, is that when Dante’s mother gave birth, she gave birth to twins. Vergil is the only other Nephillim and after being separated from Dante ever since Mundas’s attack on their family he has finally tracked his brother down. Together, along with a psychic named Kat, they plan to kill Mundas and release the human world from his control.


How Mundas enforces this control over humanity is something I found really interesting. Mundas controls the world through debt as well as having people positioned in the media to feed the public lies and selling a brand of soft drink dosed with chemicals to make humans passive and easily manipulated. He is basically the epitome of big-business, marketing and media control all personified as one being. The truth about how the world is and who is pulling the strings behind the scenes can only be seen in a dimension called Limbo that overlaps with our own. In it you see things differently, like an ad for Mundas’s soft drink called Virility is really just the word Gluttony, and of course you can actually see the demons in this dimension. This makes for some really cool moments where you see the world one way and then you step into Limbo and everything morphs or when witnessing the spin the media puts on a battle Dante had that destroyed an amusement park where it is portrayed as entirely Dante’s fault because no one can see the demons he is battling, just the destruction they cause that he is at the epicenter of.


The showcasing of the outside world’s perspective on what happens in Limbo is something I kind of wish was shown off more in cutscenes. Instead they decided to stick to focusing on the way that entering Limbo looks for Dante and how that world reacts to him. Messages both appear on the walls and are spoken by the world of Limbo itself, such as “Kill Him” and “Die”. The environment also regularly shifts itself, breaking apart, stretching out or closing in on Dante in order to halt his progression or to destroy him. This combined with the way objects can be suspended in midair and the world being able to, pretty much, look however it wants allows for some of the most interesting looking level design I have seen in a long time.
         
In order to navigate this environment there is actually a lot of platforming. Of course you have the standard double jump for traversal, but you also have the ability to quickly glide through the air, latch onto certain objects, pull objects out of walls and even pull entire platforms over to you. For most of my first playthrough I found quickly going from gliding to interacting with objects in order to make some of the harder jumps to be a problem, but in subsequent playthroughs I could do it with ease meaning that the timing takes some getting used to rather than it being broken or overly difficult.


While the platforming is cool, the combat has always been the draw of the Devil May Cry games and things are no different here. It is really easy to get the hang of basic combat in DMC because every weapon uses the same button combos. For instance with each weapon you can keep pressing Y to do a combo, press Y twice then wait and press Y again to do a different combo and press B to do a one-off attack. The reason for making every weapon so easy to use and for making every combo the same is because you can instantly swap weapons mid combo by holding down a trigger (LT switches to your Angelic weapon/RT switches to your Demonic weapon) or by pushing on the d-pad (changes what Angelic or Demonic weapon you have equipped to the triggers). While it may sound clichéd this allows DMC’s combat to be easy to pick up and play, but difficult to master as there is a great deal of invention in how you can go between weapons and how to approach all of the unique enemies.


Speaking of the enemies, it is rare that I applaud and enjoy enemy design as much as I do in DMC. Every new combination of enemies thrown at you in a fight makes you re-think your battle plan and what weapons you should be using. Enemies are diverse enough and complement each other in such ways that you can’t just button mash your way through them. Harder difficulty modes, such as Son of Sparda and Dante Must Die (Very Hard and Very Very Hard), make this even more apparent as enemies are given completely new moves and you face combinations of enemies you would never see on Easy, Normal or Hard. Even after beating the game multiple times I found myself discovering new ways to deal with specific enemies that would inform the rest of my battles with them. Usually you just need to know the one specific weakness the game tells you and then you can move on, but DMC embeds a lot more depth into its enemy encounters than that.


DMC is much more grounded than Devil May Cry usually is, drawing a lot of its ideas and structure from the world we live in today. As a result it loses some of its gothic art style that was always so intriguing. That said, it still manages to maintain the franchises over-the-top nature that made it a joy to play and behold. Limbo is also such an incredible setting that I feel it makes for a more compelling and consistently fresh looking environment than any that were previously present. The combat is fast, fluid & fun and the enemies are great. Because of this DMC is not only really enjoyable initially with your first playthrough, but it is among the most highly replayable games I’ve experienced this generation. If you have ever enjoyed a Devil May Cry game in the past or if you are a fan of action games this is a one game you shouldn’t miss.


Score: 4/5

Sunday, 13 October 2013

DMC: Bloody Palace Guide

DMC’s free downloadable bonus mode titled “Bloody Palace” is very difficult and I’m here to give you the breakdown of how the whole thing works. This is a survival mode where you must face 101 rounds of enemies. Here's what you need to know:

- You get 1 life and if you die in a round, even if it is round 101 you’ll have to start all over again from round 1.
- There is a restart mission option in the pause menu, be warned that it will send you back to wave 1 rather than the start of the latest round.
- It is a survival mode so the damage you take in each wave carries over to the next.
- Waves 20, 40 60, 80, 100 & 101 are boss waves.
- After the first four boss waves all of your health is restored, but your Devil Trigger gauge remains as it is.
- The fifth boss, located in Wave 100, does not heal you.
- Every Bathos & Pathos demon gives you more health once you kill them. They are the only enemies that will ever drop those green health orbs.
- There is a timer counting down the whole time that is extended by killing enemies (I’ve never had it be a concern).
- Waves 15, 35, 55, 75 & 95 are special stages.
- In Wave 15 there are 3 streaks of the poisonous chemicals the Succubus uses in Virility, so watch your step.
- In Wave 35 the Ferris Wheel is put into the center of the map. It can instantly kill any enemy, but be careful not to hurt your on it (it won’t 1 hit kill you, but it will do damage).
- In Wave 55 there are Angelic and Demonic tiles that move across the floor that will damage you if you are not holding your angelic or demonic weapons when you are on them.
- In Wave 75 you must battle with the world turned upside down.
- In Wave 95 the invisible walls around the map are turned into flames that will hurt you if you touch them.
- The difficulty increases after each of the first four bosses.
- Waves 1-19 are set to Easy difficulty.
- Waves 21-39 are set to Normal difficulty.
- Waves 41-59 are set to Hard difficulty.
- Waves 61-79 are set to Son of Sparda difficulty.
- Waves 81-99 are set to Dante Must Die difficulty.

- The first four bosses are set to Son of Sparda difficulty. Bosses five and six are set to Dante Must Die difficulty.

I’ve noticed a number of bugs in Bloody Palace that were not present in the campaign:

- In Wave 40 the boss can get stuck in a corner of the map and be immobilized for the remainder of the fight. It always happens to me in the bottom right corner, going from Dante’s starting perspective in the fight. (I believe it happened 4/7 times)
- The Hell Knight’s flame area that only hurts you if you are not holding a demon weapon can appear and disappear based on the position of your camera in Wave 55. The tiles simply being on the map appear to screw it up no matter where it is placed. This can led to you standing on an area that damages you without you being able to realize it until it is too late.
- I’ve also noticed an occasional problem with this same move of the Hell Knights' in the last set of waves (waves 81-99).
- My axe (Arbiter) once in a while triggers the Trinity Smash technique on the second strike instead of the third.
- One time I sent an Aquila through a Witch’s shield, hurting her while she was still protected.

So, that is everything you need to know about the Bloody Palace mode before you begin. Once you begin this is the complete list of what you will face on each and every one of the 101 waves.

WAVE 1
Lesser Stygian x 4

WAVE 2
Lesser Stygian x 8

WAVE 3
Death Knight x 2

WAVE 4
Ravager x 2

WAVE 5
Lesser Stygian x 6
Pathos x 4

WAVE 6
Lesser Stygian x 4
Death Knight x 2

WAVE 7
Lesser Stygian x 6
Ravager x 2

WAVE 8
Tyrant x 2

WAVE 9
Death Knight x 2

WAVE 10
Tyrant x 3

WAVE 11
Stygian x 6

WAVE 12
Stygian x 4
Death Knight x 2

WAVE 13
Hell Knight x 2
Bathos x 4

WAVE 14
Frost Knight x 2
Pathos x 4

WAVE 15
Lesser Stygian x 4
Tyrant x 1

WAVE 16
Stygian x 4
Ravager x 3

WAVE 17
Death Knight x 1
Hell Knight x 1

WAVE 18
Hell Knight x 1
Frost Knight x 1

WAVE 19
Lesser Stygian x 12

WAVE 20
Succubus

WAVE 21
Stygian x 4
Elite Stygian x 4

WAVE 22
Elite Stygian x 4
Death Knight x 2

WAVE 23
Harpy x 3

WAVE 24
Pathos x 3
Harpy x 3

WAVE 25
Ravager x 1
Death Knight x 1
Tyrant x 1

WAVE 26
Rage Spawn x 8

WAVE 27
Rage x 2

WAVE 28
Rage x 1
Ghost Rage x 1

Wave 29
Rage x 1
Blood Rage x 1

WAVE 30
Blood Rage x 1
Ghost Rage x 1

WAVE 31
Lesser Stygian x 10

WAVE 32
Elite Stygian x 3
Ravager x 2

WAVE 33
Elite Stygian x 4
Harpy x 3

WAVE 34
Death Knight x 2
Witch x 1

WAVE 35
Elite Stygian x 6
Death Knight x 3

WAVE 36
Stygain x 6
Bathos x 4

WAVE 37
Bathos x 6
Harpy x 4

WAVE 38
Tyrant x 2
Witch x 1

WAVE 39
Lesser Stygian x 6
Pathos x 4

WAVE 40
Hunter

WAVE 41
Dreamrunner x 1

WAVE 42
Stygain x 6
Pathos x 4

WAVE 43
Elite Stygian x 3
Death Knight x 2

WAVE 44
Stygian x 6
Frost Knight x 2

WAVE 45
Hell Knight x 4
Bathos x 4

WAVE 46
Butcher x 1

WAVE 47
Elite Stygian x 4
Harpy x 4

WAVE 48
Rage Spawn x 8
Rage x 2

WAVE 49
Lesser Stygian x 16

WAVE 50
Dreamrunner x 2

WAVE 51
Lesser Stygian x 6

WAVE 52
Stygian x 4
Witch x 1

WAVE 53
Stygian x 6
Frost Knight x 2

WAVE 54
Stygian x 4
Hell Knight x 2

WAVE 55
Hell Knight x 2
Frost Knight x 2

WAVE 56
Frost Knight x 2
Witch x 1

WAVE 57
Ghost Rage x 1
Witch x 1

WAVE 58
Hell Knight x 1
Blood Rage x 1

WAVE 59
Stygian x 10
Bathos x 6

WAVE 60
Mundas’s Spawn

WAVE 61
Stygian x 4
Elite Stygian x 4

WAVE 62
Elite Stygian x 4
Ravager x 2

WAVE 63
Death Knight x 2
Ravager x 2

WAVE 64
Stygian x 6
Pathos x 4

WAVE 65
Pathos x 20

WAVE 66
Ravager x 2
Tyrant x 2

WAVE 67
Lesser Stygian x 10
Butcher x 1

WAVE 68
Rage Spawn x 8

WAVE 69
Rage Spawn x 8
Rage x 2

WAVE 70
Witch x 1
Butcher x 1

WAVE 71
Lesser Stygian x 6
Elite Stygian x 4

WAVE 72
Lesser Stygian x 6
Ravager x 2

WAVE 73
Stygian x 6
Hell Knight x2

WAVE 74
Elite Stygian x 2
Harpy x 4

WAVE 75
Lesser Stygian x 3
Pathos x 2

WAVE 76
Pathos x 4
Harpy x 4

WAVE 77
Frost Knight x 2
Pathos x 2

WAVE 78
Hell Knight x 2
Bathos x 2

WAVE 79
Stygian x 8

WAVE 80
Bob Barbas
 WAVE 81
Rage Spawn x 10

WAVE 82
Rage x 1
Blood Rage x 1

WAVE 83
Lesser Stygian x 6
Ghost Rage x 2

WAVE 84
Hell Knight x 2
Blood Rage x 2

WAVE 85
Witch x 1
Dreamrunner x 1

WAVE 86
Death Knight x 3

WAVE 87
Death Knight x 2
Frost Knight x 1

WAVE 88
Hell Knight x 1
Ravager x 2

WAVE 89
Elite Stygian x 5
Witch x 1

WAVE 90
Dreamrunner x 1

WAVE 91
Death Knight x 5

WAVE 92
Hell Knight x 2
Frost Knight x 2

WAVE 93
Ravager x 4

WAVE 94
Pathos x 8

WAVE 95
Stygian x 6
Death Knight x 2

WAVE 96
Tyrant x 2

WAVE 97
Blood Rage x 1
Ghost Rage x 1

WAVE 98
Butcher x 1
Dreamrunner x 1

WAVE 99
Lesser Stygian x 9
Bathos x 10

WAVE 100
Mundus

WAVE 101
Vergil

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