PlayStation
All-Stars Battle Royale delayed
After starting up their beta, PlayStation All-Stars has been delayed
in order to making changes based on player feedback. I kind of wonder, since I didn’t play it, if
there were a surprising amount of flaws and ways to improve the game pointed
out by fans, since typically games have the beta period put in expecting to
take feedback into account and make changes thus they should have been prepared
for any extra work and have had that scheduled in so that they didn’t need to
delay the launch. The game was supposed
to come out on Oct 23 and will now launch on Nov 20. I just want to point out that the previous
launch date sounds like a much better place to be. Oct 23 is a week before AC3, now they have to wait till after AC3, Halo 4 and Black Ops 2, which might be the 3
biggest games of the year all in back to back weeks. I wonder if the audiences are different enough
to make this a non-issue or if the fact that everyone will have spent their
money right before the games launch will lower its sales.
Catwoman
comes to Injustice
The new DC fighting game, Injustice:
Gods Among Us, by NetherRealm studios has released another
character trailer showing off a new fighter.
Unlike the last character trailer, which showed off Nightwing and Cyborg,
this trailer only reveals one new character.
Luckily they chose a really awesome character, Catwoman! Catwoman is yet another awesome addition
to the list of fighters and I can’t wait to see more. Also, good on NetherRealm for realising how awesome Batman and his cast of characters are, since half of the characters
so far are from his series. Don’t get me
wrong I like a number of DC heroes
and their villains but Batman is the
best and so are the characters most closely associated with him. Speaking of which, it is also impressive that
they managed to hold back and not just jump out at its initial announcement with
the reveal of the Joker.
Halo 4 UNSC
Weapons Trailer
The latest Halo 4 trailer shows off the old and new human weapons that will be
available in the game. The guns shown
are: the Assault Rifle, Magnum, Battle Rifle, DMR, Rocket Launcher, Sniper Rifle, Sticky
Detonator, Saw, Spartan Laser and Railgun. It is surprising
that both the BR & DMR are in the game since they serve the
same function and the DMR was Reach’s replacement to Halo 2&3’s BR. As for the new guns I don’t like that they
called the gun the “Sticky Detonator” since a “sticky” is what everyone refers
to Plasma Grenades as and this gun
has nothing to do with those, but that being said it still looks like a cool
gun. I’m not sure about the Saw since it seems like simply a more
powerful Assault rifle, which isn’t very inventive. Lastly the Railgun sounds interesting and fits with the tech in the games, it is
also interesting that it seems like it would be more likely to have been a Covenant weapon what with the fact that
it doesn’t use bullets and will have to charge up. I can’t wait to see what other new guns will
be available and to finally get to try them out when the game releases on Nov
6.
Dishonored
gets creative
I’m not the most excited person in
the world about Dishonored. The game from Arkane Studios and published by Bethesda
has been getting a lot of hype and while I have liked what I’ve seen so far I
haven’t been blown away. This trailer
might be the closest they’ve come yet though.
The trailer focuses on how you can combine your powers in order to come
up with awesome and, as indicated by its title, creative kills. From the trailer your character seems overpowered
but I know that there is a bar that limits the amount of magic you can use so
that you can’t be doing all these moves constantly. Even though the game looks like fun and will
definitely have some interesting moments I still feel like I’ve yet to see
something that makes me feel compelled to play through the game. Hopefully the story is that thing but so far I
don’t know. Also after getting a bunch
of Hollywood talent like Susan Sarandon to do the voice overs I
hope it is well written and has some compelling characters, otherwise that was
a massive waste of cash.
Bioshock
Infinite staff changes
Two
fairly large members of Bioshock
Infinite’s development team have left its development studio, Irrational Games. The first is Director of Product Development Tim Gerritsen who joined the
company about 4 years ago and the second is Art
Director Nate Wells who had been with the company for 13 out of its 15
years of existence. Luckily for Nate Wells he is now working at Naughty Dog on yet another highly
anticipated upcoming game, The Last of US. In other employee news at Irrational: Rod Fergusson from Epic
Studios has left in order to join Irrational
and will begin working on Bioshock Infinite. It is interesting that two people with significant
positions would leave before the project they are working on, which is going to
be huge and isn’t far from being finished, ships. Wells
clearly had a position lined up but there is no word on what Gerritsen is doing yet, which makes me
think that is was creative differences that drove him to leave and thus makes
me concerned about the game. I’m also
shocked that Fergusson would leave a
company as successful as Epic.
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