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Monday 13 May 2013

Metro: Last Light Turns Hard Mode Into DLC


            Metro: Last Light has been in development for a few years now and was supposed to be released in March of 2013. However, following the closure of THQ and transfer of publication to Deep Silver the game was delayed until May 14, which is tomorrow (it comes out on May 17th in EU). Despite the unforeseen delay giving the team at 4A Games additional time to work on and add to the game, Metro’s Ranger Mode will be released as DLC rather than as a pack in with the game.

Ranger Mode is a harder mode with more difficult enemies that also removes the game’s HUD (Heads Up Display). Fans of the original game had requested this mode to make for a more immersive experience, but despite having it fully made and available to be put on the disk if you want it you will either have to pay $5/£3.99 or pre-order the game. This extra difficulty mode is something that should not cost players extra, as many games have offered all sorts of gameplay variations to players for free. From Bioshock Infinite’s 1999 Mode, to DMC’s 4 bonus difficulty modes, to Halo’s skulls that change up enemy health, AI behaviour and can even remove the game’s HUD & Reticle.

According to Metro’s own site, Ranger Mode is "the way it was meant to be played" and yet it doesn’t come in the box. You know, the way it was meant to be bought. That is the same type of thing that games like Halo say about their hard mode and since when is it okay to charge players more for hard mode or for the proper experience?

Deep Silver has tried to justify this decision by saying that retailers require pre-order bonuses, but that isn’t true. Retailers simply request it, they will still take pre-orders for your game and put up posters without exclusive bonuses. If you do feel like you have to do something for pre-orders than give players gun skins or something else that is simple and trivial, not something necessary in order to play the game how “it was meant to be played”.

[Source: IGN]

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