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Thursday, 28 February 2013

The PS4: Changes, Features & Promises

            Sony held a 2 hour press event in which they announced and discussed the next PlayStation, PlayStation 4.  I was actually surprised that Sony went with the title of PS4, since in Japan 4 is associated with death (kind of like how in the west 13 is an unlucky number); I didn’t think they would want to associate their brand with death because it doesn’t really inspire confidence.  That being said Sony went on to show off their new controller with: a touchpad in the centre, motion control like in the PS3’s controller (although it wasn’t referred to as six-axis), a change to the shape of their L2 & R2 buttons, a big bright light on top for motion tracking and to clearly indicate player positions (blue light = player 1, red light = player 2) and the removal of the START and SELECT buttons for OPTIONS and SHARE.
           
The SHARE button might be the thing that I found to be the most interesting about the whole device.  With it you can, at any time, pause your game and enter a rudimentary theatre mode where you can cut a certain section of gameplay footage from your session or pre-set it to something like the last 5 minutes and upload that to the internet.  You will not be able to upload these videos directly to Youtube, but Sony seems to have the intention of making their own social community site where millions of gamers upload and share footage of their games and interact with other players.  You can even live-stream your gameplay and invite friends to watch and perhaps give you advice on how to get through certain parts.  If you want to show your friends how things are done you could not only invite them to watch you, but you could also send them a video or if they grant you permission, you can take over their game remotely and beat that boss they couldn’t handle or discover that path they just didn’t see for them.  The idea of remotely controlling someone’s game is interesting (as well as a little terrifying) and I’m sure some people will make good use of it, but I don’t know if it will be something that really becomes all that popular.  I worry that there will be a lot of gamers who end up with relatives or friends constantly badgering them when they are online to hop in and beat something for them.  That being said if you can transfer funds from your PlayStation account to friends one could make some extra cash by helping people get through difficult or confusing sections for a small fee.  I mean some people pay money for better items in order to progress, why not just pay for a better player to get you through a difficult part?  I also want to point out I will never pay someone to do this, I just thought it would be interesting if this became a thing, sort of like gold farming in World of Warcraft.  Lastly on the subject of people controlling your game, they talked about the potential for developers to find specific players (most likely through looking at your uploaded video or perhaps anyone who earns a specific and difficult Trophy) and give them “director” status allowing them to influence friends games, rather than just taking them over, by dropping in items or perhaps highlighting certain paths.  Even if this feature is possible and they come up with an easy and clear way of give players this ability it is not something that every PS4 game will have as developers will have to specifically build this functionality in and that seems like it would only happen on occasion or perhaps almost exclusively form 1st party titles.  Also I find it doubtful that this “director” status will be available for any games at launch or during the initial launch window.
           
Sony is also focusing on a much more real-world friend oriented gaming network.  You will still have a gamer tag that you use when doing random matchmaking, but it sounds like they either want to integrate sites like Facebook and Twitter or do something similar themselves and give you more options for interaction with specific people that you know and want to connect with.  With PSN you can also background download and download a small amount of data then begin playing a game or demo before the download is complete.  This is a really cool feature that I’m excited about because it means I don’t have to see a demo, decide I want it and then wait an hour to play it.  Sony said that every game will come with a trial on PS4 because of this ability and I hope that means that every PS4 title will be available for download, so titles can’t just opt out of offering players a trial by just sticking to retail.  This is an especially big deal in light of the Aliens: Colonial Marines fiasco that has been talked about a lot recently.  Unfortunately Sony did not mention if every game is guaranteed to be available through PSN, nor did they say if they’re even committed to making sure, let alone guaranteeing, that the downloadable versions of games are available at the same time as the retail release.  One announcement that bothered me and that I hope is an option that I can switch off is automatic downloads of the PS4’s recommendations based on my list of games.  Not only are the Xbox 360’s recommendations in more than a few instances laughable, but I, like a lot of people, have a cap on my internet service and I do not want my PlayStation downloading trials, demos and trailers all day long because it thinks I will like them.
           
The PS4 has come out with a lot of promises and one that I don’t believe will ever come fully to fruition is full backward compatibility with the past PlayStation libraries through online streaming.  Sony came out and said that it is their intention to one day be able to offer players all PS1, 2, 3 & P games through PSN, so that you can play all your old favorites.  Backwards compatibility is an import feature, especially early on and the PS4 is incapable of playing anything other than PS4 games when it launches.  Sony makes a lot of money on HD collections, so even if they did put their entire back catalogue online they would charge you for those games you played in the past, with a possible exception for PS3 games because your PSN account has a log of your games.  If they don’t charge you per game it will be a subscription to their cloud gaming backlog that you pay monthly for in order to stream as many different games as you want.  Just to be clear, yes you are streaming them, not downloading, not owning in any real way.  That being said I doubt they will even manage this as they failed to make every PSP game playable on Vita like they said they would.
           
Lastly Sony is still trying to garner interest in the Vita, so now with the PS4 you will be able to have the console run any PS4 game and stream it to your Vita where you can play it.  Personally I wouldn’t want to just leave my console on all day while I’m out so I can play (that reminds me: PS4 will have a sleep mode so you can save energy and then pick up right where you left off, the intention being that you never have to boot up your console and wait a couple minutes to play ever again) and I don’t believe that many people who have slow internet will get much enjoyment out of the latency from streaming the video to the Vita and sending the button responses to the PS4.  I think this might help people who have a Vita enjoy it more, but I still think that in order to sell the Vita it needs its own original games like Media Molecule’s Tearaway.
           
One thing that was confirmed after the press conference came from Engadget who spoke to Shuhei Yoshida, Sony's Worldwide Studios president, who told them that PSN titles players have purchased will not be able to make the jump to the new console.
           
The actual console was not shown during the press conference, nor was any price point or range for it, but Sony did announce that the PS4 will be coming out in the Holiday season of 2013.

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