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Tuesday, 10 July 2012

Weekly Wrap Up: July 10


The Walking Dead meets run and gun?
            Activision has announced that for all of you that simply can’t get enough of The Walking Dead, what with its comic series, TV show, episodic video game series that still has 3/5 episodes to be released and upcoming Facebook game you can expect a full retail game, yay!...that was sarcastic.  Anyways what will this new game offer, you might ask?  Well it allows you to play inside of the TV shows canon as Daryl Dixon (for those unfamiliar with the show, he’s awesome) back when he and his brother Merle (and he’s a racist, aka not awesome) were fending off the zombie infestation by themselves.  The game is apparently going to be a FPS with some stealth gameplay for avoiding zombies and taking the less dangerous route should you choose it.  Now The Walking Dead is all about its characters so the fact that it revolves around two characters that we already know is good, but as for the decision to make it a FPS, I’m not too sure about that one.  Also even if this idea could work I don’t see how it will, since the developer behind it is Terminal Reality. Who happen to be the same masterminds that brought you Kinect Star Wars and Def Jam Rapstar.  I don’t see them writing a mature and interesting story, hell I don’t even see them making a good Left 4 Dead clone.     

Cybertron falls early
            Transformers: Fall of Cybertron has a new gameplay trailer.  It shows the arrival of Metroplex in the game, which is very similar to his arrival in their CG trailer from E3 (except he holds Optimus in his other hand), and a lot of robots fighting.  It also shows the game’s new release date of August 21st, a full week earlier than expected.  The game looks awesome and I’m glad that the release date has been moved up, although I do always find it curious how so many games get pushed back, sometimes for years, and yet on occasion you get something like this game or RE6 that is actually able to finish ahead of schedule.  People like to say when a game gets delayed “at least it will be better because of it, would you rather they made an incomplete product”, but what about games that come out ahead of schedule?  Does it mean that they have done such a great job that they feel they have accomplished everything possible with the title, maxing out its potential and an extra week or two of work would be pointless?  I certainly hope so, but I guess I’ll have to wait until next month to find out if that is the case here.

2 new All-Stars
            Sony’s star studded fighting game has added two new characters to its roster, Tekken’s Heihachi and Sony’s own Toro.  Both characters have been exclusive to PlayStation versions of fighting games in the past; Heihachi was the exclusive PS2 character in Soul Calibur II and Toro is exclusive to the PS3 and Vita versions of Street Fighter X Tekken.  Personally I’m not excited about either of these characters being included, especially when they still have so many great characters to pick from.  I’m still waiting on the announcements of Crash Bandicoot, Spyro, Jak & Daxter, Rachet & Clank, Solid Snake and a whole bunch of other more interesting characters that have graced Sony’s consoles in the past.  Also I feel like at least one Final Fantasy character needs to be there.  Anyways if these announcements did make you excited then there is even more good news because the game has gotten a release date, several actually.  It will arrive in North America on October 23rd, Europe on the 24th, Australia & New Zealand on the 25th, the UK and Ireland on the 26th and I haven’t head of the Japanese release date yet.

A new and better world
            At Rooster Teeth’s annual event called RTX fans were treated to the first ever footage of Halo 4’s new and improved version of Forge World.  The new maps that are available for messing around in look great and the new improvements to the creation system should make level editing/creating much easier.  Now whenever you target an item the name of what you are about to grab is displayed and the objected is highlighted, which I think is great because I would always accidently pick up the wrong thing.  You also have the option to duplicate objects as well lock them into place so that you don’t move them by accident and magnetising them so that any objects you want to attach like a bridge to a base fall in line perfectly with no hassle or stress over getting the placement just right.  Another really interesting feature allows you to create specific zones of seemingly any size that change the settings of the game.  Basically it means that you can have areas like say right over spawn points that offer addition damage resistance so that it is harder for players to spawn camp, but once you leave that zone your stats are returned to normal.  The video shows lightened gravity combined with addition speed on sections of the map that have a gap that normally would be impossible to get across without a vehicle, so that players can move around the map more freely without messing with the standard settings when in combat. However, you can mess with those if you by say creating fun surprise areas where all the stats are messed up or maybe make it so that people are better protected when guarding the flag so that people actually stick together and do their job as opposed to running around like idiots looking for kills.

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