The Walking Dead
meets run and gun?
Activision
has announced that for all of you that simply can’t get enough of The Walking Dead, what with its comic
series, TV show, episodic video game series that still has 3/5 episodes to be
released and upcoming Facebook game
you can expect a full retail game, yay!...that was sarcastic. Anyways what will this new game offer, you
might ask? Well it allows you to play
inside of the TV shows canon as Daryl
Dixon (for those unfamiliar with the show, he’s awesome) back when he and
his brother Merle (and he’s a racist,
aka not awesome) were fending off the zombie infestation by themselves. The game is apparently going to be a FPS with some stealth gameplay for
avoiding zombies and taking the less dangerous route should you choose it. Now The
Walking Dead is all about its characters so the fact that it revolves around
two characters that we already know is good, but as for the decision to make it
a FPS, I’m not too sure about that
one. Also even if this idea could work I
don’t see how it will, since the developer behind it is Terminal Reality. Who happen to be the same masterminds that brought
you Kinect Star Wars and Def Jam Rapstar. I don’t see them writing a mature and
interesting story, hell I don’t even see them making a good Left 4 Dead clone.
Cybertron
falls early
Transformers:
Fall of Cybertron has a new gameplay trailer. It shows the arrival of Metroplex in the game, which is very similar to his arrival in
their CG trailer from E3 (except he holds Optimus in his other hand), and a lot of robots fighting. It also shows the game’s new release date of August
21st, a full week earlier than expected. The game looks awesome and I’m glad that the
release date has been moved up, although I do always find it curious how so
many games get pushed back, sometimes for years, and yet on occasion you get
something like this game or RE6 that
is actually able to finish ahead of schedule. People like to say when a game gets delayed “at
least it will be better because of it, would you rather they made an incomplete
product”, but what about games that come out ahead of schedule? Does it mean that they have done such a great
job that they feel they have accomplished everything possible with the title,
maxing out its potential and an extra week or two of work would be pointless? I certainly hope so, but I guess I’ll have to
wait until next month to find out if that is the case here.
2 new
All-Stars
Sony’s
star studded fighting game has added two new characters to its roster, Tekken’s Heihachi and Sony’s own Toro. Both characters have
been exclusive to PlayStation
versions of fighting games in the past; Heihachi
was the exclusive PS2 character in Soul Calibur II and Toro is exclusive to the PS3
and Vita versions of Street Fighter X Tekken. Personally I’m not excited about either of
these characters being included, especially when they still have so many great characters
to pick from. I’m still waiting on the announcements
of Crash Bandicoot, Spyro, Jak & Daxter, Rachet
& Clank, Solid Snake and a
whole bunch of other more interesting characters that have graced Sony’s consoles in the past. Also I feel like at least one Final Fantasy character needs to be
there. Anyways if these announcements
did make you excited then there is even more good news because the game has
gotten a release date, several actually.
It will arrive in North America on October 23rd, Europe on
the 24th, Australia & New Zealand on the 25th, the UK
and Ireland on the 26th and I haven’t head of the Japanese release
date yet.
A new and
better world
At Rooster Teeth’s annual event called RTX fans were treated to the first ever footage of Halo 4’s new and improved version of Forge World. The new maps that are available for messing
around in look great and the new improvements to the creation system should
make level editing/creating much easier.
Now whenever you target an item the name of what you are about to grab
is displayed and the objected is highlighted, which I think is great because I
would always accidently pick up the wrong thing. You also have the option to duplicate objects
as well lock them into place so that you don’t move them by accident and magnetising
them so that any objects you want to attach like a bridge to a base fall in
line perfectly with no hassle or stress over getting the placement just
right. Another really interesting
feature allows you to create specific zones of seemingly any size that change
the settings of the game. Basically it
means that you can have areas like say right over spawn points that offer
addition damage resistance so that it is harder for players to spawn camp, but
once you leave that zone your stats are returned to normal. The video shows lightened gravity combined
with addition speed on sections of the map that have a gap that normally would
be impossible to get across without a vehicle, so that players can move around
the map more freely without messing with the standard settings when in combat.
However, you can mess with those if you by say creating fun surprise areas
where all the stats are messed up or maybe make it so that people are better
protected when guarding the flag so that people actually stick together and do
their job as opposed to running around like idiots looking for kills.
For
all the latest updates on the blog be sure to follow me on Twitter @Aeonofdoom360 and be sure to let me know what you think in
the comments section below no sign up or registration needed.
No comments:
Post a Comment