DLC Round 1 - Episode 11.5: Forging Ahead –
160MSP, $2US
The
first piece of DLC for Asura’s Wrath is an animated episode
showcasing the battle between Asura
and the Gohma Crusher. Due to the episode being entirely animated
rather than in the game’s engine there is no opportunity to participate in the
game’s 3rd person or on-rail combat.
This is kind of disappointing because while QTEs (quick time events) are the focus of the game it is nice when
they are split up combat as opposed to the only gameplay method. One interesting thing that is added by this
though is that in this episode you can get a game over by screwing up to many QTEs.
The battle is pretty epic, but it would have been much better if it was
done in the game’s engine. The animation
seemed to be going for some sort of artsy look that was just weird, with colors
constantly changing and mixing it actually became hard to look at in one or two
instances. The price is really cheap but
the episode could have been animated a lot better and there is no real need
from a story standpoint to see it, so you can pass this one up.
DLC Round 2 - Episode 15.5: Defiance – 160MSP,
$2US
Like the previous add-on this is a
fully animated episode. Luckily unlike
11.5 this one was animated really well and actually looks like an anime that
you might see on TV. It made it much
easier to watch but once again it pales in comparison to the look and feel of
the actual game, which was fantastic. To
be honest I don’t really know why these two weren’t done in the engine since
all of the character models in both were already generated for the main game. I
guess they might have thought it would be cool for fans to see, since it is so
heavily inspired by anime, but personally as a fan I like watching the in-engine footage more. My other problem
with this is that in the episode environments get destroyed or damaged that are
completely fine when you show up to them in the game right afterwards. Why would they animate a scene where
characters are trashing a place that isn’t supposed to be trashed? Not to mention, once again this is
unnecessary filler from a narrative standpoint.
It isn’t bad and it is cheap, but you can pass this one up as well,
we’re about to get to something better.
DLC Round 3 - Part IV: Nirvana Episodes 19-22 – 560MSP,
$7US
The
biggest piece of DLC adds the final
act to Asura’s Wrath and is necessary
if you want the full story or as the game calls it “the true ending”. In it we get a full resolution to every
character’s story and we get to see what happens after the massive cliff hanger
the game leaves on in its extended ending.
One thing that really surprised me was that the experience continued to
feel fresh thanks to new additions to the way that the quick time events were
displayed, the compelling story and interesting bosses including one battle
that actually used the ground combat mechanics while you and your opponent fall
through the air. Unfortunately there was
one battle that bothered me and actually felt broken. Luckily it was the least significant battle so
they didn’t ruin any of the major confrontations they were building to, which were all
a lot of fun. In fact the other battles
were among the greatest in Asura’s Wrath
and you would be hard pressed to find a better four episode run anywhere else
in the game. If you enjoyed Asura’s Wrath like I did than this is
not to be missed, not only for the closure provided but for the great story
told within and some of the best scenes and battles in the entire game. If you thought the battles couldn’t get any
more grand or climatic then think again.
DLC Round 4 - Lost Episode 1: At Last, Someone
Angrier Than Me – 160MSP, $2US
This is the first of two crossover
episodes with Street Fighter. This episode contains two battles between Asura and Ryu. The first battle is
modeled after Street Fighter IV and Ryu battles just like he would in that
game (you can only play this scene as Asura
though) and he has the same moves and bar to measure his health and special
moves. Asura’s bars change to match those in SFIV, but he still plays like he does throughout the entire game,
just in a 2D environment now. The battle
is pretty basic and not as deep as a real SFIV
match because you can’t block or perform as many moves, you just charge in and
mash attack with the occasional special when prompted. There are also 5 missions tied into this
battle that can be tried once you have completed the episode. The missions fall along the lines of landing
a combo of a certain size or wining with only half health in order to add some
more challenge and replayability. The
second battle returns to the standard Asura’s
Wrath battle system and yet doesn’t feel quite right. There are almost no opportunities to counter Ryu, which is a big part of the game’s
combat, and he has two special moves that are nearly impossible to avoid and are really devastating. In fact when playing
on hard mode if Ryu lands his melee
special, which instantly connects if you are within the radius, then lands his
ranged special, which is fast enough that you can’t run or roll away from it
because it will follow you and continues long enough that if you jump
over it you will still get hit by the majority of it when you land, it’s
gameover. Most of the characters in the
game can be countered when doing some of their biggest moves and I feel that
was lacking in this match. It would have improved the flow of combat and
quite frankly made the match easier.
Also on a challenging yet awesome note the match ends with the most
ridiculous QTE in the game and for
those who didn’t appreciate the lack of consequence on the game and its story
when messing up the QTEs, if you fail
this one you lose. While the two battles
included may not be the best that the game has to offer the amount of fan
service thrown in is amazing and I feel that even if you aren’t familiar with Street Fighter, as long as you like Asura’s Wrath this is worth your money.
DLC Round 5 - Lost Episode 2: The Strongest Vs.
The Angriest – 160MSP, $2US
The second crossover with Street Fighter and the last downloadable
offering for Asura’s Wrath picks up
right where the first leaves off, with the arrival of Akuma. This episode is set
up just like the one before it, the first battle is modeled after Street Fighter IV and contains 5
missions to do afterwards, and the second is a regular Asura’s Wrath ground based boss battle. This battle feels a lot faster paced and
energetic than the one in Lost Episode 1
because of the fact that it has multiple counters to keep the action
going. It lacks the incredible QTE at the end but makes up for it with
a great cutscene that contains quite a few QTEs
and a spectacular finish. Once again
this is an add-on based purely around fan service and I think they did a great
job making it totally worth the inexpensive price tag.
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Lastly, I want to mention that I originally posted this review on an awesome site that I started writing for called Rival Tide, so to see cool gaming articles from other writers visit their site, but please comeback:)
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